[an error occurred while processing this directive]
WORKSHOP ON DEVELOPING A RESEARCH AGENDA FOR ELECTRONIC
VOTING TECHNOLOGIES
September 17-18, 2004
Convened by the American Association for the Advancement of Science
Main | Program | Participants | Synopses
Scott Robertson
AAAS VOTING SYSTEMS WORKSHOP POSITION STATEMENT
This position statement makes two points:The user population for voting technology is extremely diverse, consisting of almost all U.S. citizens over the age of 18. Voters include people with various perceptual, motor, and cognitive abilities and impairments; speakers of multiple languages; individuals at all educational and literacy levels and with varying familiarity and comfort with technology in general, and people with a multitude of other significant physical, cultural, and experiential differences. Two complicating factors that add to the usability problem for voting are first, that ballot contents and voting technologies differ among districts and between elections, and second, that ballots are designed by election officials without formal usability training.
Usability standards for many issues such as legibility and comprehensibility currently exist to help in the design of ballots. Unfortunately, as the Florida ballots in 2000 showed, it is often difficult to achieve good usability even with standards. Electronic voting systems introduce a host of new issues for voters, such as navigability, error checking, and trust in vote recording. It is critical that guidelines for usability and usability testing be developed for electronic systems.
Electronic voting technologies allow for the interface code to be separated completely from other code designed to record, save, and transmit voting information. It is accepted, good software development practice to make the interface independent of other aspects of computer programs. The advantage is that the interface can be tested and modified independently from all other parts of the system, and then "plugged in" at a late stage of production. This allows for iterative prototyping of interface elements and it allows for changes in interface technology to be integrated easily with legacy systems. This practice also allows HCI experts to develop interfaces, including multiple interfaces to the same underlying systems, for purposes of user testing. Interface independence, rapid interface prototyping, and iterative user-centered design and evaluation should be a mandatory part of the development of electronic ballots in each election cycle.
User-centered design is the practice of involving users and users' perspectives in the development process. Guidelines for electronic ballots should include the collection of behavioral data from multiple user groups, and standards should include behavioral targets for specific groups. A system which fails to meet behavioral standards, or which has not been user tested, should be treated the same way as a system that fails to meet security standards or has not undergone security testing, i.e. it should not be fielded. This requirement would have to be met anew for each ballot with significant differences. To facilitate this process, ballot construction toolkits should be developed that can be used by local elections officials to produce and test various electronic ballot designs.
Beyond the Ballot Metaphor
Current electronic ballots resemble the paper ballot that was originally developed
in the early nineteenth century. That is, they have checkboxes next to textual
names and issues. A significant challenge for electronic ballots will be to
go beyond the paper ballot metaphor.
Within the context of voting, electronic ballots could (among other things):
Many other electronic ballot features could be added to this list. This short list illustrates the point that there are many issues to be explored once designers step outside of the paper ballot metaphor.
More broadly conceived, electronic balloting systems should ultimately exist as part of a larger "voter support system" that helps people to deliberate and make decisions. Such a system would provide voters with information from multiple sources, allow voters to connect with each other, support annotation and information sharing, and otherwise create a true "digital democracy." A seamless integration of electronic tools for voter-directed information gathering, deliberation, debate, decision, and voting should be the grand vision, ultimately supplanting the idea of simply making electronic replicas of paper ballots.
The purpose of considering these unusual ideas now is that new voters (18-20 year olds) and voters of the near future (14-17 year olds) are already using many such tools. They are comfortable with digital communities and ubiquitous electronic communication. They already participate in political dialogue in many existing electronic forums and portals. This user group should be an important reference community for developers. They can provide more appropriate design metaphors for the future.
Research Agenda
This position statement raises several research questions. Here is a non-exhaustive
list: