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REVISITING THE U.S. VOTING SYSTEM: A RESEARCH INVENTORY
November 27-28, 2006
Convened by the American Association for the Advancement of Science
Paul S. Herrnson (Michael W. Traugott)
A SYNOPSIS OF A RESEARCH PROJECT ON VOTING TECHNOLOGY AND BALLOT DESIGN
A major lesson derived from the 2000 presidential election is that the manner in which voters cast their ballots is important. Many polling places nationwide employed outdated technology, including unreliable punch-card ballots and mechanical lever machines; only about 40 percent f the electorate used more modern computerized technology, such as optical scanning systems or direct recording electronic (DRE) systems with "ATM-style" touch-screen voting or other types of voter interfaces.
Congress responded to the problems associated with the 2000 election passing the Help America Vote Act (HAVA), which required (among other things) the adoption of more modern technology by every state. Although most of the attention of researchers and the media has focused on issues related to ballot security, one of the major problems occurring in recent American elections thus far have involved the interface between voters and voting systems.
The Project to Assess Voting Technology and Ballot Design, funded by the National Science Foundation and the Carnegie Corporation of New York, involves political scientists, human factors psychologists, and computer scientists who are conducting a multifaceted assessment of voting systems. We tested six voting systems and three ballot designs. These were tested because, collectively, they represent the broad array of design principles incorporated into contemporary voting interfaces. The voting systems tested were: the ES&S Model 100 (a paper ballot/optical scan system), the Diebold AccuVote-TS (touch screen), the Avante Vote-Trakker (touch screen with automatic advance mechanism and a voter verifiable paper record), the Zoomable prototype (touch screen with a unique zooming interface), the Hart InterCivic eSlate (mechanical buttons and dial interface), the Nedap LibertyVote (a full-face ballot) (see figures 1a-1f). The ballots were: a standard office-bloc ballot, and office bloc-ballot with a straight-party feature, and, in the case of the LibertyVote system, a party-column ballot (as this system could not accommodate a straight-party feature). The systems were analyzed using three research approaches: review by 12 human-computer interaction (HCI) experts, usability experiments conducted with 42 voters in a laboratory setting, and usability experiments conducted with 1,540 voters under field conditions similar to those faced by voters on Election Day. In the research with voters, we constructed a simulated election, in which individuals cast their votes on each voting system device in random order. A final component of the project used natural experiments to examine aggregate voting statistics.
Our major findings are concerned with voter satisfaction and the need for help, the ability to vote as intended, and the impact of voter characteristics on those factors.
Voter Satisfaction and the Need for Help
The Ability to Vote as Intended
The Impact of Voter Characteristics
In summary, voting systems and ballot design have an impact on voter satisfaction, the need for help, and the ability to cast a vote as intended. These outcomes vary in accordance with voter characteristics, including those related to the digital divide.
Team members are Paul S. Herrnson (PI), Richard G. Niemi, Michael J. Hanmer, Benjamin B. Bederson, Frederick G. Conrad, and Michael W. Traugott.
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